King’s Quest IV was released, featuring the first female protagonist in a graphic adventure series.
On approximately September 1, 1988, Sierra On-Line, under the creative direction of Roberta Williams, released King's Quest IV: The Perils of Rosella. This game was notable for featuring a female protagonist, Rosella, marking a significant step forward in representation within the gaming industry. This choice challenged prevailing norms and demonstrated Williams's commitment to expanding the scope and narrative depth of video games. The decision to include a female lead character was impactful in setting new precedents for character diversity, influencing future game design, and promoting inclusion in interactive narratives heavily dominated by male heroes.